Has anyone ever written anything about the visual-spatial-narrative conventions of tunnels and doorways in sf spaceships? (Not just in spaceships - futuristic subterranean lairs and submarine vessels also work.) I'm thinking here, perhaps not completely accurately, of the Alien franchise, Event Horizon, Resident Evil, Sunshine, the rather good Pandorum (Christian Alvart, 2009), Leviathan, Supernova ... one's running from the villain/monster, trying desperately to beat the imminent closing of a portal, or trying desperately to close portals to cut off the v/m. The convention is about as rote as the fireball or explosion outrun by our heroes; I wonder though if there have been unsung developments or experiments in the form and substance of this particular kind of tunnel-portal chase ...
[Similar networks of tropes in these kinds of films - the mutated future of humanity in yesterday's lost ships; insanity and reckoning with the finitude of the cosmos (see also Contact). Also, the question of esoteric knowledge, e.g., a character knowing Latin in Event Horizon, and another decoding Russian in Leviathan.]
0 Comments