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Bullshit tables part 2

I'm working on a biggish is post.

In the meantime, here's another Bullshit Table.

It's based on the Chamber or Room Contents Table from the 1e DMG, altered and abstracted to my liking.

d20
d%
Abstract result
Dungeon Room
1-7
01-35
Nothing special
Empty
8-10
36-50
Danger
Monster only
11-15
51-75
Danger and reward
Monster and treasure
16-17
76-85
Strange
Special/Trick
18-19
86-95
Passive, hidden, or tricky danger
Trap
20
96-100
Reward
Treasure

When making random encounter/event tables, they'll likely be based on the probability distribution above, where "nothing special" means something mundane that probably points to something interesting if you ask it enough questions.

Here's a picture I like:


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