Prince Of Persia Forgotton Of Sands
A Ubisoft Game Presnts
Prince of Persia: The Forgotten Sands
Prince of Persia: The Forgotten Sands | |
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Developer(s) | Ubisoft Montreal Ubisoft Quebec (Nintendo Wii, Playstation Portable) Ubisoft Casablanca (Nintendo DS) |
Publisher(s) | Ubisoft |
Director(s) | Jean-Christophe Guyot |
Producer(s) | Graeme Jennings |
Designer(s) | Thomas Simon |
Programmer(s) | Alain Dessureaux |
Writer(s) | Ceri Young |
Composer(s) | Xbox 360, PS3, PC Steve Jablonsky[1][2] Wii, NDS, PSP Tom Salta[3][4][5] |
Series | Prince of Persia |
Engine | Anvil / Jade |
Platform(s) | PlayStation 3 Xbox 360 Wii Microsoft Windows Nintendo DS PlayStation Portable[6] |
Release | Xbox 360, PlayStation 3, Wii, Nintendo DS, PlayStation Portable: Microsoft Windows: |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Prince of Persia: The Forgotten Sands is a multi-platform video game produced by Ubisoft, which was released on May 18, 2010, in North America and on May 20 in Europe. The games mark a return to the storyline started by Prince of Persia: The Sands of Time. Prince of Persia: The Forgotten Sands is the title of four separate games with different storylines. It was released for PlayStation 3, PlayStation Portable, Wii, Xbox 360, Nintendo DS, and Microsoft Windows. Following its release, the series went into a decade-long haitus, with no titles developed for home consoles; this ended when a remake of Prince of Persia: The Sands of Time was announced in 2020 for the next generation, scheduled for a 2021 release.
The PlayStation Portable and Wii versions were developed by Ubisoft Quebec; the PlayStation 3, Xbox 360 and Microsoft Windows versions were handled by Ubisoft Montreal with the help of Ubisoft Singapore; and the Nintendo DS version was made at Casablanca.
Gameplay
Forgotten Sands is available on all major gaming platforms and features "...many of the fan-favorite elements from the original series as well as new gameplay innovations," according to a press release from Ubisoft. The DS, PSP and Wii versions were developed separately and feature different gameplay than the Xbox 360, PlayStation 3 and Windows versions.[6] With Ubisoft's feature Uplay, players may unlock Ezio, the main character from Assassin's Creed II.
In the PS3/Xbox 360/PC game, throughout the game the Prince learns new powers. The biggest new feature is the addition of elemental powers,[11] which behave as power-ups, enhancing the Prince's ability in battles and allowing him to access unreachable areas. There are four core powers in the game: Fire, Ice, Wind and Earth. Each of them translates to a different power during combat, such as the ability to "solidify" water fountains and turn them into climbable columns.[11] Besides these core powers, there are also minor powers, that can be purchased to enhance the Prince's abilities from Razia.[13] These minor powers include a shield and the power to summon small tornadoes.[11] The combat in the game is similar to combat mechanics found in The Sands of Time. The Prince will be able to fight multiple enemies in one battle, up to 50 at once.[11] An important part of the combat is "crowd control" and evading enemies, as well as combos.[11] The Prince cannot block during combat and there are no quick time events.
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