Treasure
Assumes party clears everything (doubtful), but doesn't loot the home bases.
Levels
I used a party of 5 PC's for estimating how many levels could be gained from the treasure in the module. If your group is larger or uses a lot of henchman, you'll need to adjust the estimates.
Density
For dungeons, density can help identify the proportion of combat to exploration. The number in parentheses after density is the number of keyed encounter areas.
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B2 THE KEEP ON THE BORDERLANDS
Levels 1-3
Treasure: 31,000*
Levels: 2.5
Density: 80% (55)
*Excludes robbing the Keep itself
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B3 PALACE OF THE SILVER PRINCESS (Green cover)
Levels 1-3
Treasure: 16,000*
Levels: 1.5
Density: 50% (38)
*The Palace has about 9,000gp in loot; the Princess will give the group 3,000gp per person if they didn't loot the palace, 1,500gp per person if they loot. Either way, the group should get at least 15-16k in gold pieces.
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B4 THE LOST CITY
Levels 1-3
Treasure: 71,000*
Levels: 3.75
Density: 63% (37)
*Extra 10,000gp if the group overthrows Gorm, Usamigaras and Madarua.
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B5 THE HORROR ON THE HILL
Levels 1-3
Treasure: 29,000*
Levels: 2.5
Density: 50% (52)
*Extra 5-10k if the group subdues the dragon
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B7 RAHASIA
Levels 1-3
Treasure: 19,500
Levels: 1.9
Density: 25% (27)
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D1 DESCENT INTO THE DEPTHS OF THE EARTH
Levels 9-14
Treasure: 320,000
Levels: .26
Density: *% (40)
*Not appropriate for hex crawls.
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D2 SHRINE OF THE KUO-TOA
Levels 9-14
Treasure: 350,000
Levels: .29
Density: *% (31)
*Not appropriate for hex crawls
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D3 VAULT OF THE DROW
Treasure: 740,000*
Levels: .62
Density: **
*200,000 extra if they claim an evil statue
**Can't estimate # of encounters for the Vault, depends on party actions
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G1 STEADING OF THE HILL GIANT CHIEF
Levels 8-12
Treasure: 245,000
Levels: .4
Density: 51% (30)
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G2 THE GLACIAL RIFT OF THE FROST GIANT JARL
Levels 8-12
Treasure: 570,000
Levels: .95
Density: 72% (37)
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G3 HALL OF THE FIRE GIANT KING
Levels 8-12
Treasure: 925,000
Levels: 1.25
Density: 87% (54)
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I1 DWELLERS OF THE FORBIDDEN CITY
Levels 4-7
Treasure: 128,000
Levels: 2.1
Density: *% (46)
*Density is not relevant for a wilderness crawl
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N1 AGAINST THE CULT OF THE REPTILE GOD
Levels 1-3
Treasure: 32,000
Levels: 2.6
Density: 36*% (37)
*Density is for the dungeons only
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S1 TOMB OF HORRORS
Levels 10-14
Treasure: 300,000*
Levels: .25
Density: 27% (9)
*The skull gems are 130k extra, but it seems unlikely to claim them.
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S2 WHITE PLUME MOUNTAIN
Levels 5-10
Treasure: 64,000
Levels: .8
Density: 40% (11)
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S4 THE LOST CAVERNS OF TSOJCANTH
Levels 6-10
Treasure: 233,000
Levels: 1.25
Density: 72*% (88)
*Density is for dungeon only.
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T1 THE VILLAGE OF HOMMLET
Levels 1-3
Treasure: 36,000
Levels: 2.6
Density: 48*% (17)
*Density is for dungeons only
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X1 THE ISLE OF DREAD
Levels 3-7
Treasure: 108,000
Levels: 2.5
Density: *% (32)
*Density isn't relevant for a hex crawl.
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X2 CASTLE AMBER
Levels 3-6
Treasure: 170,000*
Levels: 3.2
Density: 70% (49)
*Plus an extra 3k-18k jewelry on completion per character.
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X4 MASTER OF THE DESERT NOMADS
Level 6-9
Treasure: 44,000
Levels: .25
Density: *% (36)
*Density isn't relevant in wilderness.
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X5 THE TEMPLE OF DEATH
Level 6-10
Treasure: 80,000
Levels: .5
Density: 63% (47)
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**OSR MODULES**
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BLOOD MOON RISING
Levels 1-3
Treasure: 8,000
Levels: .8
Density: 35% (14)
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THE GRINDING GEAR
Levels 1-3
Treasure: 7,900
Levels: .8
Density: 15% (14)
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THE HIDDEN SERPENT
Levels 1-3
Treasure: 8,600
Levels: .86
Density: 46% (19)
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THE INN OF LOST HEROES
Levels 3-5
Treasure: 21,000
Levels: 1.0
Density: *% (12)
*Story based adventure with limited exploration.
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THE NAMELESS CITY
Levels 7-10
Treasure: 90,000
Levels: .28
Density: 50% (26)
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THE SPIRE OF IRON AND GLASS
Levels 5-8
Treasure: 24,000
Levels: .25
Density: 28% (21)
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THE TOWER OF THE STARGAZER
Levels 1-3
Treasure: 9,500
Levels: .95
Density: 30% (8)
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